golden sun level guide
Golden Sun is a RPG like any other, where you level up as you progress through the game. If Isaac becomes faster than Jenna, do not worry, because if you follow the same steps, then last character to attack (Jenna if Isaac is faster) will critical hit (Even if one of the first two defends and Garet does the final attack it will still be a critical hit). Garet and Mia defend. This method is only usable after you have beaten the Vault Bandits, and have acquired the Bandit's Sword. However, the first game in the series has random numbers that are abusable. 2. Piers Codes. However, it is still quite possible to Level RNG, it just takes more time, and memory of what combination's produce which numbers, so you know which attacks to use when facing groups of different enemies. TRAINERS CoSMOS REQUESTS QUEUE BOARDS REWARDS SUPPORT. Agility: +5. This method does not provide a perfect level; it is 1 point short of perfect, but it is the best you can get. There are currently 293 Levels of which 23 are Secret Levels, and 30? Unlimited Coins: 82000250 FFFF. What this means is that by using in-game techniques, one can influence stuff like whether an enemy drops a rare item or not, or what numbers are given upon leveling up. PP: +4 For Ivan, the boosts using this exact method, will be, If you come back to Goma Cave without the Ninja Blade at level 19, see the bottom, of Ivan's Method in the Final pass through portion of this guide on Goma Cave (The RNG shifts for Ivan at level 20). This greatly increases the critical hit chance, without having any Artifact Unleashes getting in the way. One item of interest in Mogall Forest you should pick up is the Elven Shirt, as it helps make other characters faster than Ivan (RNG can shift with the order your party members attack). Skip to main content. ATTN: MISS OUR 4TH ANNUAL DAY OF GIVING? It is up to the player (after level 60, if you go that far) then to decide whether to take the defense gotten from the normal Ninja Blade unleash (2 rather than the 1 from critical) or trade it for the Attack and Agility increase ( 4 / 5 over 3 / 4, respectively) gotten from the critical hit method. Attack: +4 However, it is strongly recommended, if you choose to level RNG at this point, to take the imperfect HP, as the +4 PP value will not exist after Mia becomes level 20 (+3 PP becomes the new maximum value at level 20 and up). In any Golden Sun game, the highest level any character can reach is Lv. We will be using the Psynergy Astral Blast (hence the level requirement). After saving and SRing, run around to battle that Skeleton again. Agility: +4. The correct attack order is: If done correctly, both Ghouls will die and Mia will receive the following level up: HP: +8 PP: +4 Attack: +3 Defense: +2 Agility: +4. Previous: Golden Sun Walkthrough: Index Next: Childhood friends rush for safety. The Method for close to perfect leveling in the sanctum takes place in the room just before you go up the first set of stairs. Golden Sun follows the story of a group of magically-attuned "adepts" who are charged with preventing the potentially destructive power of alchemy from being released as it was in the past. In this guide, we will detail the daily … Turn 1: Ivan casts Whirlwind, Isaac unleashes Flint. Level RNG guide . Isaac Codes. After clearing Lamakan Deset, and restocking/equipping at Kalay, the game progresses you by way of the Tolbi-Bound Ship. The first Calamar should die. 10, Amiti at Lv. 32, and Himi at Lv. This method works until Level 20, where shifting to using critical hits produces better gains: Ivan's Method using critical hits uses the same Skeleton as the rest of the Goma Cave (Part two) part of this guide, but with a twist: because critical hits do not vary with the type of weapons used, one can safely equip Isaac with a pair of Hyper Boots, a copy of the Spiked Armor, the Warrior's Helm, and no weapon. This is the room reached after completing the first eye puzzle of the sanctum. Turn 1: Isaac casts Astral Blast on the first Calamar, like the previous method. Because Goma Cave is still somewhat close by, it is best to trek back to Goma Cave when you are close to a level up, using the following Methods: This part of the guide should be used after Mia joins your party, because the RNG shifts with the addition of a new character. (those classes require two Mercury Djinn or two Mars Djinn on Ivan, respectively. Save here, then Soft Reset. GOLDEN SUN CLASS SETUP GUIDE v1.50 ===== ===== By Christopher Goss, aku chi (forum name) Golden Sun is copyright 2001 - 2003 Nintendo of America, Co. Ltd. … Run around to engage in a battle: it will be a Slime, a Vermin, and a Wild Mushroom, in that order. PP: +3 Ivan's Elven Rapier must unleash when he attacks, if it does not, reset and try the method again. The most effective way of training in Golden Sun: Dark Dawn is by killing the Tua Warriors that appear at the Apollo Sanctum. Levels are one of the core features of Merge Dragons. Keep it PG-13! It should be used as a substitute until you get the Ninja Blade (more on that weapon later). Agility: +5. It also seems to be highly susceptible to the venom ailment that Bane inflicts, making for a speedy battle if the effect connects. This enemy should be a single Skeleton. Ivan's Method using the Ninja Blade Unleash falls in the similar vein to Garet and Mia, but comes with the following stat boost: Note that 7 HP is the maximum HP gain possible for Ivan in this game, as opposed to Sheba's 8 in the second game. We have a collection of golden sun level pack for you to play. With a double hit Unleash however, Isaac would get: Same Item combination as Isaac's version, and you even save in the same place as before (the first room of Goma Cave). If the Skeleton dies, Isaac should receive the following boosts: This exact setup can be used for all four characters, not just Isaac, but the boosts received vary. A character's Level is determined by how many experience points that character has. Issac's party should attack first. Skip to the bottom of Goma Cave (Part 2) for Ivan's RNG work if you come back to Goma Cave and are above level 19 without the Ninja Blade in your possesion. PP: +3 If done correctly, Garet should get the boost of: This Method is different from the previous two in that you do not need the Bandit's Sword, rather you use Still one point short of a perfect level up, but due to Mia's role as a mage it is probably preferable to have Mia sacrifice some Attack rather than HP. Note that at this early point in the game you might just want to reset and level randomly, but a surefire way to get close to perfect levels in Sol Sanctum is as follows: Items needed: PP: +3 For Garet we use the same enemy, but a different Method, as follows: Once again save outside the cave, but this time Soft Reset. However, the first game in the series has random numbers that are abusable. If the Skeleton surprised your party, or if you attack first, reset and try this again. The RNG for leveling in the first Golden Sun Shifts every 20 levels (1 - 19, 20 - 39, 40 - 59, 60 - 79, and finally 80 - 99) with some differences, some more apparent than others. Finally, go back to the sun plate, move the last statue, and step off one last time. After each battle, you will be rewarded with experience points. Download the game guide 'Entire Walkthrough of Golden Sun' for Golden Sun on Game Boy Advance (GBA) (49948) 1. Happy Leveling! Mia Codes. For example, felling a Wonder Bird with a Mercury Djinni will cause you to gain 11208 experience points, rather than the usual 8622. https://goldensunwiki.net/w/index.php?title=Level&oldid=61203, a Creative Commons Attribution-ShareAlike 3.0 Unported License. Golden Sun: Dark Dawn Nintendo DS walkthrough and guide at GameSpy - Check out the latest walkthroughs and guides for Nintendo DS Before heading to Vault you can take a detour up toward Lunpa and its nearby cave. PP: +3 This method is different from the past ones, as it always gives out perfect levels, and can be used for any level prior to meeting Mia. It should be noted that if Ivan's perfect (assuming levels 60 - 99 still use critical hits for the magic +5 agility, even though they are not technically 'perfect' levels) level methods are used for ALL 95 (since he starts at level 4) level ups, it is entirely possible for Ivan to have agility exceeding 600 in his Base Class without any agility boosting items equipped on him. For her perfect level up, she receives, from the Unleash of the Ninja Blade, this boost: HP: +8 We have 26,245 trainers for 6,547 Games. The information in the guide is by no means the only methods to produce good numbers upon level up, but they are pre-tested methods that are guaranteed to work, meaning you don't have to experiment on your own. The Tolbi-Bound Ship passage is different from everything else in this guide, as you do not want to level up during this voyage, because you can get back to Goma Cave immediately after the ship lands on the Tolbi Side (via the Gondowan Cave). A line drawing of the Internet Archive headquarters building façade. The RNG method for Mogall Forest takes place in the sub screen to the right of the first log puzzle. An illustration of a magnifying glass. Almost a perfect level, but the HP could be better. But by using a Bramble Seed you can improve the boosts for Ivan and Mia (Isaac and Garet already have their max values in the previous method, so they will not be listed here). Agility: +4. In Mia's case, things are a bit different. It should be a single Bone Fighter. PP: +3 Turn 1(if no bramble seed): everyone attacks, no unleashes or critical hits. Felix Codes. Turn 1: Isaac casts Astral Blast on the Skeleton, all else defend. In Golden Sun: The Lost Age the starting level for Felix, Jenna, and Sheba is Lv.5; later, Piers joins when he is at Lv.18. Jenna will attack normally, but Isaac should get a critical hit, killing the slime and ending the battle. If done correctly, Isaac should receive the boost of: This half of Isaac's Method requires you to set both Jupiter Djinn available at this point on Isaac, who should then be in the Illusionist class. PP: +4 Turn 1: Isaac should attack the Skeleton, everyone else defend. Turn 1: Have Isaac and Jenna attack the Vermin. What this means is that by using in-game techniques, one can influence stuff like whether an enemy drops a rare item or not, or what numbers are given upon leveling up. Garet should cast Flare with the big arrow on the Mushroom. For Garet, the Method is similar to Isaac's; you still use the same requirements, and the same method, but you must get an unleash for Garet's perfect level up: Garet is again similar to Isaac in that the PP boost will lower to +2 after level 40 (as this is the new maximum PP value for the pair). 7. Ivan must still be faster than Isaac at this point, by being in the Elder class or the Wanderer class. It should be noted that Tua Warriors only appear following the triggering of a certain cutscene at Apollo Sanctum. Defense: +2 There are some online guides but some of them aren't very good and I really like having a hard copy right in front of me when I play. Attack: +4 Welcome to the Golden Sun: The Lost Age wiki guide. This time you need the attack to be normal, no unleash, and no critical hit. Prima Guide of the Golden Sun and Golden Sun: The Lost Age. Bilibin Cave is not very useful when trying to level RNG, because the monsters do not give good level up numbers. The only way to increase your characters' level is by engaging in battles with monsters. In any Golden Sun game, the highest level any character can reach is Lv. It can be used from level 4 (Which is the level you should be around) on up. The contrast of the second game to the first is that in The Lost Age, doing a hard or soft reset does not pair you up with the same enemy every time, like the first game does. 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